I am looking to create a wall like this picture. I can get the same effect using Procedural Material, but I want to 3D print this wall, so that will not work. And I could sculpt it as well, but I am wondering if there is a quicker and more efficient way to do it.
So I want to create this wall using basic shapes, then have the texture created with Geometry Nodes. (if that is the best way of doing it.
You probably can, but that is one of the most time-consuming ways you can go about it. You can bake displacement from shaders into geometry. Here’s the tutortial. Or you can sculpt it on a massive scale with alpha masks, both of those things could be done in minutes for a single object.
I do not think it works any more in 3.1 the displacement modifier looks different compared to the tutorial.
I do not have the Texture coordinates (to UV)
And the Direction (to Normal) is also missing.
Then you will get this as a result