I’m asking this before I start a new project. I’ve noticed that for example on characters, I unwrap them and use the UV colored grid texture to make sure that there is no stretching. The torso region and face have a lot of detail but parts like fingers or feet tend to look pretty low res. If I increase the size of those islands to have more detail in them then I need to move them out of the square otherwise they will overlap other islands. Not to mention, creating huge seams.
Isn’t there a way to have everything with equal quality? How do other people manage to do that? I see lots of models on artstation where everything just looks great. How can I have UV islands have the exact same detail size?
Or is it possible to have multiple UVs on one character?