Question like in topic. I want mark(color or somehow) different areas(faces) of mesh not via face material, but somehow else.
Why?
Because in many applications(game dev/etc) new material is like different object and it split mesh into parts.
also texturing i would prefer only for one material
So in short, i want to maintain my current material colors(somehow) to see if topology is still correct, but have only one material for all model.(as one mesh)
i need blender material Node system - cycle render for principled BSDF shader. thats why i also need one material only, but still want see faces in different color(only in blender) to see topology
so i understand bake is not solution here as it will just bake texture.
yes, i thought about it and tried, but problem is it mark only vertex, not all face. I mean if you have red face near blue face, what will you color vertex that is between them? it dont look correct ;/