Can I mix keyframed animations with physics?

Hey there! Can I mix keyframed animations with physics, and if yes, how? For example can I create a ball with two keyframes that goes through a wall of boxes?

Do you mean something like this? (see attached file)
Or do you mean with dynamic or ridged objects having ipos? That is a bit more complex and usually should only be done in conjunction with suspending the objects dynamics, or with parenting.

Attachments

box wall.blend (37.9 KB)

That’s it, thank you.