I’ve just begun learning 3D modeling with Blender and I’m enjoying it a lot. I’ve made Gus the Gingerbread Man from the manual and now I’m doing my first human character along with Riven Phoenix’s The Structure of Blender course. I’ve rigged my model with rigify and clicked generate to advance to posing and weight painting. But I found out that I placed some of the bones in slightly the wrong locations… I’d like to move some of the joints and I’m wondering if I can do that by editing the rig somehow and not having to discard it and re-rig my model from scratch. When I went to edit mode and moved them it actually deformed the model itself. For example I moved the upper joint of the femur (thigh bone) upwards and it ended up moving the whole leg upwards and the shin area actually went inside the knee. Any way to prevent this or should I just suck it up and re-rig?
Thanks for the help guys.
PS. I tried searching the forum for an answer but couldn’t find one specifically for my problem. Sorry if it’s been answered before.