I wanted to install this https://github.com/igelbox/blender-retarget
Blender appeared that message box, said “Modules installed () from C:\…”. But it didn’t install the addon. Why?
If by structurally you mean different bone counts, then yes retargetting is possible.
If you’re referring to the out by 90 or 270 degree bones to the right, I don’t know / never tried that.
If .bvh files, upon import you can specify the .bvh axis order which might fix the armature on the right. You can verify axis order via a text editor.
So I imported the rigs file that was “structurally different” in Blender to Maya and Cinema 4D. Turn out it’s not “structurally different” in them programs.
But when I export from them and import to Blender, the rigs, again, “structurally… (goddamnit I’m tired of it)”. Is there any way to automatically turn the rigs to where it supposed to be?
Sorry for not being clearer. I meant the file you’re importing (bvh? fbx? dae?). Aim is to see if it can be imported without the bones rotating erroneously.
No probs. Yeah, I couldn’t find those in the hierarchy or animation channels. Maybe research the fbx export options to ensure they’re not being culled because of a setting. Could also check that they’re actual bones and not some kind of meta / relations display object in Maya / C4D.
It would pay to check that you can export from Blender valid armatures, anims, and anything else before sticking with any import settings. ie Verify your pipeline.