Hi guys
So, I’ve been sculpting for several years but always in a physical medium, and always just for myself. Lately I’ve started doing some commission work and realized I ought to try out digital sculpting. I picked up a Zbrush trial and it was amazing! Yeah it took about a week of watching youtube tutorials to figure the program out, but I quickly realized that sculpting digitally is the way to go. Long story short, my trial ran out, I went to check the price, and…HOLY *@&#. Ok, that’s not happening any time soon lol. So I looked at the options. I’ve played with Blender a very little bit before (my previous job was doing CAD design, but never anything as complex or organic as sculpture), so all I looked at was the plane building tools.
Now I want to sculpt. And I saw blender (at least this current iteration) has sculpting tools. Cool! But before I go spend another 20 hours learning the program, I want to make sure it can accomplish what I want to do.
Could blender sculpt something like this?
That’s the kind of sculpture I did by hand. Or tried to haha. But I mean, that level of detail, possibly more, and those flowing organic shapes.
Can I do that in Blender?



