hi… i wanna setPosition my object in gameblender… but i JUST want to change the Y axis, and leave the x and z axis alone…
is there a way to do this?
like:
own.setPositionY(5) as an example of exactly what i want
i can type “print own.getPosition()[1]” and sure enough it prints out the Y position for me, but cant get it to work with setPosition
please please dont tell me its impossible… im oh so close on this one script
and also, orientation is so weird… could someone explain it to me?
getOrientation prints out soemthing like:
[[1,0,0], [0,1,0],[0,0,1]]
why is orientation a list of three lists? i was expecting X,Y,Z just like position… as of now im blindly using getOrientation before i use setOrientation to set the right rotation i want, but am still a little confused at why theres three lists in a list
thanks
asuming “own.setPosition(x, y, z)” is the usual syntax.
as for getOrientation, that looks a lot like a rotation matrix.
Each line in a rotation matrix is a vector representing an axis. Each vectors are perpendicular to the two others. (a good 3D representation of that would be an Empty).
Rotation matrices are represented in Python by a list of three vectors.
I hope that’s useful. I have never used the game engine API, so don’t take all what I just said for granted.
yay it worked thank u!
i actually tried that idea before, but seeing your code in writing made me think "he forgot to put list brackets around that setPosition value =D then that made me realize i forgot to do the same thing!! i was wondering why it went all buggy on me… haha
im still a tiny little confused about the orientation, but i think i know what your talking about now =D thanks for explaining