Hi everyone! I’ve googled for a few days and searched the forum, but I can’t seem to figure this out.
I’ve modeled a very simple mesh, a 3D ‘@’ sign (it’s for a 3D rogue like for the iPhone, in case you’re curious):
I’m having trouble doing UV unwrapping. If you look carefully at the previous image, I’ve marked a seam around the front, containing all of the flat and diagonal faces.
However, when I do UV unwrap, it separates my UV map not only along those seams, but also along other edges:
I know that the UV unwrap is an advanced algorithm that tries to optimize for all sorts of things like angles and stretching, and that’s why it doesn’t use only my seams, but also separates it along edges it thinks will make for a better UV map. However, I just want an extremely simple UV map, separated along the seams I’ve provided.
Does anyone know how to tell the UV unwrapper to separate only along the seams I mark?
Thanks a bunch!
- Evan