If I create a particle system of the type hair and set the particle to an object or group of objects, Can I view that object as I am working in particle edit mode and see how it rotates differently depending on my strokes in real time? Or am I limited to jumping between particle edit and object mode to see how the actual mesh changes?
Well, Im pretty sure bending would be a whole other best to tackle, I guess that it is a function tied to the regular strand particles. I am going to send a bug report about this and see if I can get any good answers from the developers.
I wonder if this is hard to achieve through an addon or script. I mean, the feature is there, we can view the result in object mode, we just can’t see it as it happens in particle edit mode. I’m gonna see if I find something useful in the api. Though Im not a programmer, so it’s a long shot I guess.