I have a Unreal 3 game character mesh in .psk format that I’ve imported into blender just fine. I made some minor adjustments to a few vertices, changing nothing else, and then have been trying to export it back to psk for use in the game from which I pulled it. I cannot get it to successfully export, however. It doesn’t produce any errors but when I try to import the psk file I just exported from blender, it fails. Is there some particular magic trick to exporting a UE psk mesh w/armatures/bones?
More data. As far as I can tell, there are no errors or problems during export:
_________________________________ Exporting ________________
Skeletal mesh data…
Points 6525
Wedges 7530
Faces 12821
Materials 2
Bones 119
Influences 15461
Exported: C:\Users\Praedor\Blender\Projects\Ashley-mesh.psk
Export completed in 160.63 seconds
But it is impossible to import the psk that I just exported:
—Creating–Armature—
vertex: 6525 faces: 12821
vertex2: 6525
Traceback (most recent call last):
File “C:\Program Files\Blender Foundation\Blender\2.66\scripts\addons\io_impor
t_scene_unreal_psa_psk.py”, line 780, in execute
self.importmultiuvtextures)
File “C:\Program Files\Blender Foundation\Blender\2.66\scripts\addons\io_impor
t_scene_unreal_psa_psk.py”, line 720, in getInputFilenamepsk
pskimport(filename, importmesh, importbone, bDebugLogPSK, importmultiuvtextu
res)
File “C:\Program Files\Blender Foundation\Blender\2.66\scripts\addons\io_impor
t_scene_unreal_psa_psk.py”, line 587, in pskimport
bpy.ops.object.mode_set(mode=‘OBJECT’)
File “C:\Program Files\Blender Foundation\Blender\2.66\scripts\modules\bpy\ops
.py”, line 188, in call
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Operator bpy.ops.object.mode_set.poll() failed, context is incorre
ct
location: <unknown location>:-1
location: <unknown location>:-1
Deleted by poster