I made some trees and the trees are in a group. My particle system uses this group.
The leaves are other objects, parented to the trees. So I can move my trees around and their leaves of course follow.
But when rendered in my particle system the trees are just bare branches. Their leaf children are ignored.
Is there some way to make Blender render children of particle objects so that my leaves will show up too?
I’d like to avoid joining the meshes if possible.