I want particle objects to grow over time after emission. And can I apply a texture deform to a particle object based on the particles global space instead of the source objects space?
I am trying to create a dense smoke like pyroclastic smoke and use a particle emitter to create blobs.
So I have ended up with all blobs a similar size (but I have size variation active) and a repeating pattern from the noise displace on the source object.
Update - here is a render after applying the particle scale via particle texture.
pyro_test.blend (615 KB)