I have tried to light a textured scene with radiosity already, but when I start the radiosity process the textures do not show, only the original material that was assigned to the textured object is included in the radiosity calculation.
I was just wondering if radiosity can be used to light textured objects, and how one would go about making that happen, if possible?
Also, as a follow up question:
I can’t seem to find the LCSM Unwrap or the “Mark seam” function in publisher 2.25. I have used the cube calculation instead, but I cant get the faces to seperate, as they do when I use the “Mark seam” function and LCSM unwrap in 2.37. Is there any other way to do this in 2.25?
This is not really a “priority” question, since I can always append already textured objects from 2.37, but it would be nice If I could do all the work consistently with one blender version.