I have been playing with Blender for a while and feel I am read to try my first game. It has a spaceship which I control with a joystick, (this works,) and I am populating the scene with asteroids. [very original ;)]
As everyone knows, asteroids have a rotation and with small asteroids, I can use the following bricks:
This also works, but the problem is that this is the minimum rotational velocity possible with these bricks.
The previous screen-shot shows the first "property/timer sensor " is activated when the timer is between 9 and 11 and increments the rotation of the bigger asteroid.
The second “property/timer sensor” is activated when the timer is between 11 and 13 and sends a message resetting the timer to 1 thus dividing the timer out put by a factor of ten?
The numbers may be wildly out for what I want, but in principle with a little experimenting to get the correct values, this should slow down the rotation velocity. The problem is that no matter how I jiggle things or fiddle with the logic bricks, if I use a timer the asteroid does not rotate.
Ps, I tried playing with the freq it had absolutely no noticeable effect.