As you can see I wish to achieve this kind of effect. Where an object, in this case a rock gets shattered into smaller pieces and fall. I kind of can get this effect when using rigidbodies with constraint. What i do is i get many smaller rigid bodies and make them stay connected by constraints and set that strength in accordance to how quickly i want them to break. But as you know you cant spawn rigid bodies and you have to manually place them. I dont want that. I want them to spawn continuously. Any help would be appreciated
Hard way: You could look into geometry node’s simulation zone and combine it with https://www.blender.org/download/demo/geometry-nodes/simulation/mesh_fracturing.blend and a rigid body solver. Unfortunately, your likely going to need to implement all physics logic yourself at the moment, physics nodes are still under development.
Cheaty way: just create a lot of rigid bodies beforehand and activate them as needed. For a short animation it’s not going to be to much work.
Well currently I have been using the “cheaty way” anyways. but its wayyyy too taxing. I wish we had advanced particle system like houdini. thanks for taking the time to reply tho