I have been trying to modify it so the particle instanced object is a plane locked to the camera, but the texturing gets screwed up when I make that change…
Not sure what I am doing wrong.
I have been trying to modify it so the particle instanced object is a plane locked to the camera, but the texturing gets screwed up when I make that change…
Not sure what I am doing wrong.
Aaaand I’m not sure why, but now it works perfectly. Blender’s New Motto.