Hi all. There’s probably a simple way round this but, as I understand it, 1 Blender unit is meant to be roughly equivalent to 1m in the real world. So if you drop a cube that’s 1 BU high, it’ll behave like a box that’s 1m high. Collision works fine too. However, if you want to simulate a die (which is going to be between 10mm and 20mm - roughly 0.02 BU), it does behave like a small object, but the collision bounds are way outside the cube itself and the die rolls within what appears to be a spherical force field.
There just doesn’t seem to be a way of getting the collision bounds right when working on such a small scale. I’ve even tried scaling up the mass to compensate, but that doesn’t seem to make a difference.
Admittedly, I’m not that familiar with the GE, but it does seem to be quite happy until you drop below 1BU. I’m sure I’m missing something obvious though. Can anyone help?
BTW, I’m using Blender 2.57