Can uv unwrap be fully scripted (given seam edges)??

Hi all,

I’m really in need of knowing whether you can fully script the unwrapping of a mesh (using the built in Conformal Mapping or Angle-Based Flattening). For example, given a mesh saved on disk, and a set of seam edges, I’d like to read these into blender, perform the unwrap, and write the UV coordinates to disk. The I/O bits are easy, but so far I can’t quite figure out how this can be done (there’s no reference to uv unwrap in the bpython API.) Any suggestions would be seriously appreciated!!

Many thanks.

not at the moment, perhaps if its made into a modifier it could be, or I guess it could be added to the python api, nobody ever asked AFAIK