I’m really in need of knowing whether you can fully script the unwrapping of a mesh (using the built in Conformal Mapping or Angle-Based Flattening). For example, given a mesh saved on disk, and a set of seam edges, I’d like to read these into blender, perform the unwrap, and write the UV coordinates to disk. The I/O bits are easy, but so far I can’t quite figure out how this can be done (there’s no reference to uv unwrap in the bpython API.) Any suggestions would be seriously appreciated!!