2 opensource C++ unreal map loading and viewing solutions exist now: ushock and lib unr.
Ushock: sf(dot)net/projects/ushock/
LibUNR: https://bitbucket.org/Xaleros/libunr/src/master/
Engine is in C: https://sf.net/p/chaosesqueanthology/code-vbsp_attempt_engine/ci/master/tree/
Could you help make it happen? Those two C++ projects both load and display unreal maps. So 2 different solutions. But it’s in C++. Could you help? Please. This game is totally opensource and has over 200 weapons and we can make more. But we don’t know how to parse unreal maps. Please. model_brush.c is the file which parses maps.