Can you animate or change perspective of textures in real time/have textures that follow camera view

[ViewAlignedWithObjectZAxis.blend|attachment]
ViewAlignedWithObjectZAxis.blend (946.2 KB)
I’ve managed to adapt nodes from “voronoi forest” thread for using object center and up axis. Mostly stable; it only starts to flip if Z axis points to camera. Main problem is how to animate wobbling/bouncing. You can try using distortion texture, mapped to same UV coordinates, as sort of “shape key”