So this is the story:
I created a texture, and was unable to make it size correctly in materials. So I baked it to a plane, then saved the texture and used it for my uv texture.
Then I grabbed all the verts in uv editor and scaled them up and rotated them to give the correct angle and size.
It looks Perfect!
But I still need to add more to it in a paint program.
I dont know how to bake it so I can save the texture?
I did try using the texture on the model itself, but the texture gets distorted on some of the planes, and cannot be rotated, well maybe it can, but I cant figure it out.
Also, I tried saving it in a .png and scaling it in a photoshop, but I lose the details.
I have tried using the size to scale the material texture itself, but find it will not go smaller. anything over a -20, just makes it bigger again?
Thanks for the help… File