Can you guys review my multishaders I'm almost done with?

So I’ve been working on making myself some really good multishaders, both to help with a project I’ll be working on as well as to learn how the nodes work. Thus far I feel like I’ve learned a LOT! I also plan to release these so that node-noobs can have an easy time making most any material they need, as the shader is organized and noted to be as easy to understand as possible.

So the goal of this shader was to be an organized group that can make all of your standard materials, dielectric or otherwise while being physically accurate. It was made to be very easy to use for anyone and to fully support the PBR workflow. I only need to add a couple more things a think, like a good setup for bump maps, right now it’s just normal maps. But I’d love your feedback on how I can improve it.

There is a glass shader and probably a SSS shader I’ll run past you later, but for now let’s just take a look at this one.

Here is the shader group…


And here is the node setup…


How’s it looking?

Oh, maybe the emission should be an add shader instead of a mix???