I have a test scene where I’m trying to have a guy fall into water, the model is animated with keyframes, and set as a fluid>obstacle, but the water doesnt react properly (a delayed and out of place splash happens. Additionally, when baking in wireframe mode i see this:
The fluid object thinks the model is a lot bigger and out of position (already inside and at the bottom of it). Additionally this “ghost” object does not animate, except to rotate the “ghost” object.