Cannot Export in GLB/GLTF

I was making a game in Godot, and it was going fairly well. After watching a tutorial on YouTube, I was going to export a file (with animations) to Godot using the glb/gltf format. Unfortunately, I keep getting an error message, and I don’t know what the issue is.



Did I do something wrong?

Something is wrong with your shader/material… the last line can’t find metallic_roughness

Check that first a see if you moved something … and usually best to place GLTF and all texture files into their own Folder…for an export.

This almost looks like a broken Blender installation – seems like you’re on an old pre-release version of Blender, do things work in a newer version like 3.3 LTS?