Greetings!
Use the Principled BSDF node for these purposes.
For base color:
For transparency:
For emissive:
There may be problems when using other nodes.
Be aware that transparency (or Alpha Blend mode) is complex for real-time engines to render, and may behave in unexpected ways after export. Where possible, use Alpha Clip mode instead, or place Opaque polygons behind only a single layer of Alpha Blend polygons.
Good luck!
Sir thank for your helping , its mean alot. But what if there is a only pic i got for the globe , what should I do for the emissive and transparency
If possible, post the problematic .blend file. I’ll use your example to see how to fix this.
Do you have gmail , i cnanot send here because im new