Somewhere during my modeling I have managed to get smooth shading that I cannot get rid of. How do I fix this?
See picture below and my *.blend example here (771.2 KB)
Left/Center
Regardless of flat or smooth shading the object has some sort of “light smooth shading” going on. If I work with the mesh I can get the shading to look a bit different, but that’s about it. The only way to get rid of the smooth shading is to turn off ‘Auto Smooth’, but I want that feature for other (round) elements in my mesh - so this is not a viable workaround.
Right
This is the look I want; smooth shading ON, Auto Smooth ON and hard edges working as intended. Re-building the mesh from scratch solved the problem for this example, so there is no inherent property in the vertices at least. Other than that I am lost.
That was it! Than you very much.
I must have merged mesh from some imported geometry with custom normal settings.
I had no idea that this was an option but I have encountered this occasionally before when importing meshes - so I am very happy to have finally figured out what is going on.