i’m dealing with some bone anomalies (i think), wherein rotating a bone will cause its body part to shrink while rotating. i have found that this may occur when multiple bones are incorrectly affecting a vertex group.
so i went about trying to trim out the waste. i selected a bone group to move the lower lip, selected the vertices. ALL the vertices in the mesh are in that group. okay, so i deselected the vertices i wanted to leave in the group, leaving everything else selected, but when i went to REMOVE those vertices from that group… the ‘assign’ and ‘remove’ buttons were greyed out.
(also, is there a better way to do this? i could just splodge a huge 100% strength subtraction on the whole mesh, i guess? after i deselect the verts/weights i want to keep.)
thanks a bunch!