EDIT: I now know how to copy keyframes between projects, thanks to Cyaoeu [appending is the right way]!
EDIT 2: Thangs (again) to Cyaoeu, I also know how to add specific keyframes to one channel at the time without affecting other channels now; please see my last post in this thread.
BUT I still don’t know how to ADD those keyframes to an already existing set of keyframes on the timeline!
(I first posted this as a separate question, but it was removed and merged into this thread, so this thread may become a bit confusing.)
This is the problem: When I select and copy one set of keyframes from one rig in the Dopesheet, and then try to paste that selection onto another rig in the Dopesheet, all keyframes (for a dozen rigs) are pasted.
So is there a way to just copy/paste the selected keyframes?
If that isn’t possible, is there then a fast way to lock all other rigs in the Dopesheet than the one that I want to paste the selection on to?
I ask because it’ll take a lot of time to manually lock each part of each rig.
When I try to copy and paste keyframes between dopesheets in two projects, I get the following error: “no animation data in buffer to paste”.
I checked the forum and saw another user say that transfer between projects is impossible.
However, I know for sure that I’ve done it before: The only problem was that the pasted keyframes overwrote all existing keyframes in the target project, so I had to lock all objects that shouldn’t be affected by the pasted keyframes.
I found a usable workaround:
- Copy and paste the animated object itself - including its keyframes - between the two projects.
- Move the pasted keyframes to the desired location and delete the pasted object.
This works, but it’s a mess, so it would be great to just copy/paste the keyframes without the object…