Hi,
If I disable mipmaps in the user preferences, it disables them in the embedded player, and not the standalone. So, I run an internal script like this:
from bge import render
render.setMipmapping(0)
…but that still doesn’t do anything.
I’m running Mac 10.10.1 Yosemite. This problem has only arisen in blender 2.7, and I can’t revert back to 2.6 because of Mac Yosemite.
I’ve been having this issue for a while now, and I think it may be a bug. Anyone else having the same problem?
Thanks