Can't Disable Mipmaps in Standalone Player

Hi,

If I disable mipmaps in the user preferences, it disables them in the embedded player, and not the standalone. So, I run an internal script like this:

from bge import render

render.setMipmapping(0)

…but that still doesn’t do anything.

I’m running Mac 10.10.1 Yosemite. This problem has only arisen in blender 2.7, and I can’t revert back to 2.6 because of Mac Yosemite.

I’ve been having this issue for a while now, and I think it may be a bug. Anyone else having the same problem?

Thanks :slight_smile: