can't figure out how to map texture to camera in realtime


I really need to find out how to map a texture in an object, like in the example below, to the camera in real time, while also having shadows work on the object. I’ve used material nodes to create the effect of the texture facing the camera, but I can’t seem to make it ALSO have shadows… Hmm…

Anybody’s help would be really appreciated!


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textureExample.blend (455 KB)