I’m working on a low poly model of HAL 9000 as an avatar for a friend’s game.
Everything works great, but I cant get the paint I did on the red eye to show up after I import it to unity 5.1. I UV mapped the half of a sphere that I was painting on and then painted about 10 differing shades and sizes of red/orange onto the front of it to represent the eye. I saved an image of the UV paint job and applied it to a texture. Nothing i do seems to carry over when I export it to a .obj.
I used the exact same process when I designed the eyes for an Owl avatar last month. I had some trouble getting those to work but I cant remember what I did exactly that fixed it and the settings look exactly the same when I compare them.
Ill upload the .blend file from the model and its .png image. Let me know if you need to look at the .obj.
Thanks for any help you can give. I promised a guy I know id make this model for his birthday coming up on Thursday 7/2. I figured id be easy as long as I followed the same settings I used for my owl.
-AzimuthOwlFINAL.blend (625 KB)HAL_6_New_Eye_EMIT_0.blend (600 KB)