Hi, yes, new here.
Having a lot of fun Blending! I’m working on a scene for my rocket. During a quick little journey through the countryside on the way to my rocket there are trees. I found some free trees.3ds and imported one. Everything is there, but the leaves look like postcards with leaves printed on them. I checked in the “Texture” and the alpha is working and example shows transparent but “Material” does not… leaf with a white background.
Is it shadows and specular ? You can see these with the z trans. You can turn of shadows in material and adjust the light shadows. and adjust the spec in materials.
Im not sure what your going for? Ray transparent will leave a contour look.
.tiff with alpha. The leaf in the Texture tab shows up as just the leaf with no background showing, i.e. invisible. I also tried a .png of the same leaf… same result. I’ll try what “Kazinger” suggested and get back.
upload the tiff image here, then you can get direct help how to use it.
Maybe its realy an image without alpha-channel and you need to switch on the calculation of alpha …
or … because you noted the 3d-model is free, post the link you used …
next, there are a lot of postings with examples how to use images (normaly jpg or png, but thats not crucial) and in the tutorial section there are special videos to explain how to load “images as planes” (like to have flat architectural addons like people, trees, etc. from images with transparency = alpha-channel).
Thanks for the workflow, it came out as you said it would.
But the leaves still rendered as postcards.
I think it must have been the mesh and some linking within that’s conflicting.