Hi, I have made human character, that’s completely mirrored on x-axis, using mirror modifier I’ve added an armature ( bones ) and, added ’ automatic weights ’ in the ’ Objects - Parenting ’ Menu, in Main window . . But, I Want to fine-tune the weights, if I can . . But, I don’t know how to mirror the weight painting, so both sides are exactly the same . .
I’ve seen there’s a button, on a page talking about the problem, called ’ Mirror X ’ in the options some-where, but my Blender window doesn’t have that ’ menu bar ', in the tutorial there are three lines, with options, my window only has two lines of buttons and, menus and, the 'Options - Mirror X ’ is not visible Or, Gone - - Please help
check Options->Vertex Groups on the mirror modifier
name your bones (and vertex groups) such that Blender recognizes them as mirrored:
– they need a ‘.L’ and ‘.R’ suffix, like e.g. LowerArm.L and LowerArm.R
Then weight-painting the left one should mirror it to the right.
It’s really annoying to to be able to symmetrize or, mirror weight painting, since the model is made with mirror modifier and, one wants a nice weight painting mirror painting style . …
It’s only open in ’ weight painting ’ mode, so go from ’ object mode ’ or, ’ edit mode ’ to weight painting mode, and Voila - –