I’m working on a 2d facial rig and i’ve 36 diffrent mouth shape textures to show.
i would plan to use a custom parameter to control mixRGB node’s fac. parameter.
all was good but after the 15th layer of textures, viewport stops drawing it and turns mesh compeltly a purple color.
Cycles renders it without problem but But evee and viewport shading shows it as a solid purple color.
i need to see it in viewport to be able to animate.
there are 50 layers to put together in the end,
is there any idea?