I’ve got a few bones. It’s very difficult to phrase that up…
I need a bone to follow another bone until a certain point but i need the other bone to be rotate-able on it’s own also.
I’m noob at rigging.
I’d kind-a like to put a piece of rock or something solid between the 2 bones so they never cross one another…
Say… Like when in dark ages they buried vampires and put a stone in their jaw so they don’t strive for blood.
I just can’t find the right words.
Imagine i’ve got an M or a W and that i want the first bar of the M to be fixed. The second to be mobile and the third to follow the second but being also mobile if moved independently… How do i do that?
I don’t want the M to turn into an N, avoiding its legs to cross one another.
But i want do make so when the middle part moves, the rightmost part also moves, but i don’t want to be constrained by the bone constraint, provoking the third part to be un-move-able… I want that 3rd bar to be free but to react to the second…
That’s just beyond my vocabulary. :3 Any help would be Really Appreaciated. :3
I’ll make a blend file to add to the post… One moment… (drumroll)
Constraint.blend (454 KB)
So yea. I made an M. First leg is locked. Joints are locked. Second leg is free on left to right axis and so is third leg… I want second leg to push third when rotating it. I want third to be free even tho it’s constrained and to be able to rotate it alone even if it rotates with second also. And i want both rotations to be cumulative… Like… Rot1+Rot2=Result… It’s probably quite uncommon… But i desperately need to learn this :3
Constrained but free… Sounds like Southpark’s fractured but whole… lel
Good luck (to you and to me)
Note: Mid leg’s default position is leftmost. Right leg’s default position is leftmost. Mid leg can move right. Right leg can move right. {And of course}(Mid leg pushes right leg.) {either mid or right goes any further to the left, both goes freely to the right}