Hey all, I’m stumped on this beginner issue;
I created, UV unwrapped, then made a material and texture and loaded the image in for my sky dome and flipped the normals, and It looks great except for the fact that I can’t see into it like in everyone else’s tutorials on Skydomes on Youtube. It’s not like I used a solidify modifier; the dome is only one sided, so when the faces are all facing one way–pointing inside the dome–you’d think they’d be invisible from their opposite sides, i.e. the outside. there is a large black cube inside the sky dome which cannot be seen from above, as a way of testing visibility which hopefully helps to show the problem in the two images I attached to show this.
Any ideas what I’m doing wrong? There must be an option I forgot to check or uncheck…
thanks for any help or tips!