Can't seem to fix this

Hey,

I’ve been modelling an Uruk-hai shield from LOTR, and I can’t seem to get rid of this line that keeps showing up after smoothing.



I suspect its the geometry right beside it, and I’ve tried reorganizing the geometry several ways, but it never fully goes away.

Try editing the attachment because I can’t seem to access them.

Fixed it (I think).

Start off by getting rid of the triangles on the left side of the shield and see if that fixes the problem.

Okay, I did that and I think it made it slightly better, but its still there.



Try to set it to Smooth and add an Edge Split modifier, try to change the Split Angle to see if at 20 by example it gives a better result.

If playing around the Split Angle don’t help, you should upload your blend to see if someone can come with a topology that would avoid having that much edges close to each other like in your screenshots.

Thats already being done in the image, didn’t help unfortunately :\

I’m going to have to restart from a much earlier stage in the modelling process (I think I know what I did wrong). I’ve already done it once, so it won’t take as long.

Alright, kind of fixed it. Remodeled the shield from the ground up, fixed the graphical error. Posting images in case anyone else has a problem like this and wants to see examples.