Can't select bones in weight paint mode - blender 2.8

(Riptyde) #1

I posted this in the blender 2.8 thread but have not gotten any reply. Hopefully someone here will be able to.

I’ve been trying to weight paint my character in 2.8 but can’t find a solution to painting vertex groups by selecting bones.

I know you can shift select for different vertex group, but I want to be able to select bones which then highlights the vertex group.

I did find another post indicating that “lock object modes” needs to be unchecked - It is.

I also found a short video saying you need to first select the armature, then the mesh, then enter weight paint mode, but I am still not able to select different vertex groups by bones.

Anyone have an idea how to accomplish this?

(stilltrying) #2

Yeah the new 2.8 is not intuitive at all. But go to object mode. Select your armature, shift select your mesh. Go to weight paint mode. Shift select your bone and it should work.

I hate they introduced another selection method for skinning.

(Riptyde) #3

Yea, this is what I have been trying to do and still does not work.
Below is what I get.
The bones remain orange and the only I can select are the verts - which appears to need to be selected in order to weight paint.

(stilltrying) #4

Your in edit mode. Follow first post I did.

(Riptyde) #5

I did follow the steps you gave and i am definitely in weight paint mode. See image below.

If the Verts are not selected I can’t paint


The only way I can paint is if the verts are selected and if i’m selecting verts I can’t select the bones

This is the build I have on my work machine,

My home machine is a build I downloaded yesterday and does the same thing.
could this be something broken during development?

(stilltrying) #6

You have vertex selection mode on. You couldn’t select bones in 2.79 with that on either. If you turn it off you can select bones.

(Riptyde) #7

OK, so I got it to work, but not exactly the way you mentioned.
here is what I did.
1-select bones and enter Pose mode.
2-go to edit and check mark the ‘lock object nodes’
3-exit pose mode and go back to object mode

4-Keep the armature selected then shift select the mesh
5-then go into weight paint mode.

6-in weight paint mode the bones will appear to be in pose mode, though you can’t actually pose them, but I was able to active vertex groups by selecting the bones.

With this method I do not need to SHIFT select the bone. I can simply pick each bone and the vertex groups would become active.

If I tried to select the armature in object mode then shift select the mesh then enter weight paint without steps 1-3 it did not work. Instead shift select would switch me between the mesh’s weight paint mode and the armature’s object mode.

Oh, and turning off vertex select mode worked too.

Thanks for the help