This time, apart from sculpting and texturing, I did the rigging so that I could pose it sitting down.
I started with blocking the model.
Then, I sculpted each part. I decided to sculpt the creature standing as it is easier to sculpt and to rig.
I retopologized it, making the whole body into a single mesh, except the limb located on its back, the claws, the eyes and the tongue.
I hand-painted all the texture maps, including roughness, specular, ambient occlusion and bump map. The eyes has a little bit of glow.
The rig was mainly to pose it like the original artwork.
Hope you like it