Hello!
Noob at Blender, and struggling a bit.
I want to extrapolate a 2D texture rappresenting the height map I’m using to displace a mesh from the geometry node editor. I tried to implement a Capture Attribute node in my GeoNode setup.
But when I try to get the attribute in the shader editor, this is what I get
I tried to change the captured data type, but no luck with that, clearely I’m doing something wrong and cannot figure out what it is.