Car on patchy grassy ground

I really just wanted to test out a high-ish res render of a new material with displacement and it turned into a tesla (free from blenderkit) on a soccer field. Lots of issues with the proper textures on the car, but I didn’t waste a lot of time.

The rocks on the ground, which are not rock objects, came out great for what they add to the scene. Then threw in some scattered grass and decided to share.

Lit by an HDR and a sun light just like the 3D Gods intended.

Oh, the reason the grass color differs from the background grass is because the car is on a hill :wink: :laughing: