For my current project I need to have a car paint material that supports a metal flake effect such as this
I have been having trouble trying to replicate the extreme flake effect in cycles, here is the best I can do and this is somewhat hacking it by making the flakes emissive based on the camera angle
(The node setup does have links running off down the image, these are not important to the issue, the input to the mix node that is not visible is an anisotropic shader designed to simulate metal leaf and the mix shader just overlays it onto the paint based on a mask)
I am aware there is a metallic car paint shader available however I have tried it and whilst it works for less dramatic paint it doesn’t work when trying to simulate extreme metallic paints.