Thank you for your replies 
Yes, please 
It will avoid creating another topic, thanks! I’ll also change the topic title afterward.
Let me tell you the story behind this project.
Last winter, as a New Year’s resolution, I decided to make some carbon fiber parts for my car because I don’t like doing the same things as everybody else, and I don’t want to have a car like everyone else.
I discovered photogrammetry with COLMAP and started doing some tests… a lot of tests actually 
It took me many months to achieve this result, even if I think it can still be improved.
COLMAP can be used with both the GUI application and command-line commands. I chose the second option because it offers more fine-tuning possibilities.
Most people use the default parameters in the GUI application, but because I wanted the best possible 3D reconstruction with high geometric fidelity, I tested many parameters to find the best setup for my project.
I spent a long time finding the right settings.
To help the solver, I had to “texture” the car using a DIY dirty water spray (mud mixed with filtered water) and place many markers (pieces of blue tape), because clean surfaces cannot be detected properly by the software.
I took around 1500 pictures like these two to achieve this result:
There are two main steps in photogrammetry: the sparse reconstruction and the dense reconstruction.
The sparse reconstruction consists of detecting features in the pictures and triangulating them to estimate the position of each point of view.
The dense reconstruction uses the camera positions to refine the detection and generate a dense point cloud.
The first step took my PC about 13 hours to complete:
(with many points and each camera pose represented by red dots)
And the second one took about 37 hours. It generated a dense cloud of around 200 million points.
Yes, it’s only a 3D colored point cloud without any mesh yet 
Then I used CloudCompare to clean the cloud and generate a mesh with Poisson reconstruction. It took about half an hour to generate a mesh with around 38 million faces.
After that, I exported the mesh as an OBJ file and imported it into Blender:
At this point, I think I need to do another photo session to improve the result because some areas still contain too few points.
Next, I will manually retopologize the mesh in Blender using snapping on the CloudCompare mesh.
I hope this summary is interesting, and if you have any questions, I’ll be happy to answer them 