Car physics

Ok, so I am making a small racer, where the player could destruct his car a bit.

I’ve figured out how to make the car drive, but i have a problem with the turning. The turning wheels are really messy and dont allow me to turn my car. So, has anybody got suggestions for this?

TIA for answers

And now, on to a shower!

Hi Zuker, please post the .blend file for I to analise…

well check out my other thread, I have a vehicle there which has turning and stuff… Even though Ive found a way to make the car turn and stuff…

:RocknRoll:

Whats up with the “and stuff”. Why do you keep saying that?

I dunno, I just cant explain this… behaviour. :o

I dunno, I just cant explain this… behaviour.

and stuff…

Check out the car demo in the Physics Demos package for 2.4.1. It’s fun to play around with, although I’d suggest making your model in there and adding other obstacles like you want… and stuff.

Well actually im trying to make a good system using only blender constraints. And i know that demo. but thanks anyway