It has crossed my mind that the secondary motion and flexibility of softbodies, recently implemented, could very well be used to immitate a suspension system for vehicles. This thread of course is a result of my inability to produce a decent, working example, after many, quite funny, failures.
The approach I tried at first was to constrain (using rigid body constrains) a soft body cube to four wheels with the intention of making a chassis afterwards constrained to the softbody’s top vertices. For one thing, it seems that I can only constrain to an object (particularly it’s center) and not individual vertices), and I have concluded that a softbody’s center remains rather still, despite the gelly motion of it’s vertices. I may of course be very wrong about this.
I tried to test all setups using only GUI available tools, no scripting, to keepe things simple. It seems that I have to imitate a car suspension closely for this to work, and what’s more to constrain a softbody’s motion in the z axis. After all that’s how suspension works. But I’m afraid I just don’t know the knew tools well enough.
So, any ideas?
Test/Example setups would be perfect. I don’t post any of mine cause the all failed, and I don’t want to impose my approach. If it was right it would have worked.