Car Wheel Help

Hey guys, I’m trying to create a car wheel for an Aston Martin, I have an array modifier fit to the bezier circle that I have outlined as the wheel, and a simple deform to bend the arrayed material around it. However, none of it is working as intended, I only get two pieces of arrayed material, and the deform modifier isn’t bending the material around the way I want it to. Any help would be appreciated.

Hey, The ‘Simple Deform’ modifier operates on the ‘Y’ axis, make sure rotations are applied, object in ‘Front’ view should be facing you.