ive gotten a carbon fiber material for any use
its an attached image
It looks like a useful image . . . but the size is too small.
You just tiled the original image . . . and it’s not even seamless!
Problem is, there’s still no detail. Thanks for the effort, though.
whats seamless mean?
For example, you open your Carbon image in a 2D program like Gimp or Photoshop.
In Gimp you right click on on the image and from the pop up menu pick Filters>Map>Make Seamless. Now give it a new name and save your image.
For an image texture to be seamless, there would be no visible divisions where the edges meet when tiled & mapped on a surface.
As to size, tiling the image allows it to cover a larger area, but you still cannot view it too closely without some pixelation/blurriness. When I spoke of lacking detail, I should have used the term “resolution”.
Hope that helps!
Are you aware that this image is only 12x12 pixels?
It doesn’t seem to be seamless . . . and if it were, it would have to be tiled many times to be useful for covering an average model.
You can do it in blender.
And seeing it on the desktop, it doesn’t look too bad tiled. It’s not perfectly seamless, but the texture’s pattern makes it hard to tell.
Just so you know, that’s not even carbon fiber. Carbon fiber would be woven in a 2+ strand weave, so it would look more like a basketweave. (or hey, more like carbon fiber actually!)
This is a texture that’s dying to be created procedurally. There’s no reason to use images, you figure 2 Wood with one -X axis so they make crosshatching, then make 2 Blends that fade across them in alpha bands to fake strands going over/under each other… add some normalmap and shine it up.
You want the fiber weave to look something like this…
it looks more like carbon fiber though…
How do you make a texture seamless in photoshop We have Photoshop elements 3?
theres gimp tutorials on the web to make seamless tiles although…
i did one where to divide a picture four times
then clone the edges where they meet
then you goto preview…
it was giving noticable patterns when when viewd from further distances i think i put 5 in the preview box
anyway theres some more advance method beyond the usual way of making seamless tiles…
so…it depends on howww seamless you want it to be
do a google search on seamless tiles + gimp
or seamless tiles + photoshop
Hmm.
I’m tellin’ ya, this is an easy one to create procedurally. In just a few minutes and only using one texture (in each direction) I have a passable carbon fiber. If you spend some time on it, you could make actual carbon fiber, resin depth and actual fiber weaving. Course that’s probably overkill… or is it?
Since we don’t have an XML Schema for describing procedural textures in text (maybe when we get RIB shader support going?) and since we can’t attach non-image files, here’s the settings…
Looks good H.T.
The settings screenshots will help any who want to recreate your material.
But I think your point would have been more effective with a different demo scene . . . why use text anyway?
Did you get that from yahoo?
Just being silly. Trying to get the point across that with such a repeating texture, you can make a realistic procedural texture that will wrap like nobody’s business, unlike all the fuss you have to put up with doing imagemaps and UV… scale one thing, tesselate the faces, etc. Boom.
Fine, fine… how about the custom '57 carbon job the little old lady drives to church on Sundays with?
Now that I get a better look at your material, I can say that it looks good . . . but not quite like carbon fiber. All of the images I came across in a Google search exhibited an offset in the weave (which I guess is common to most woven fabrics).
Even the sample image you posted earlier shows this. Is there any way to achieve this offset within Blender’s procedural material settings?