Hey everyone,
This started out with trying to figure out how to rig a single cardan joint and a double cardan joint in blender. Once that was done I wanted to model one of each, the way they are typically designed in real life.
If you want to rig one yourself, here’s the python code for the driver: atan(tan(axle)/cos(angle))
Where:
axle -> driving shaft rotation angle
angle -> angle between shafts
result of the driver -> driven shaft rotation angle
Woah! By moment I thought it was exactly solution for my problem
I have a solution for BGE based on rigging. But still I have problem with double cardan system. It doesn’t work properly. Anybody want take a look? And another problem - my cardian system can rotate only about 25 degrees in y and x axis.
Ps. You can control cardan joint by draggin : empty-object"target #1" in view mode, or wasd in BGE.
Edit: awesome, I find out exactly what I needed. And I post the last effect of my play with bones, and your model.
This is multiple cardan system, joined by empty objects. I will try improve it a little, for robots. Anyway, your ideas helps me a lot. thank you