If you want constructive crits, I would be easier is we had a ref image, it looks good so far and I know you’ll make it as close as you can. Can’t wait to see the full scene though. Are you doing each structure as a seperate file and the going to append your scene file??
Even if there is no ref image it seems reallistic to me (in the way “possible”).
But you will have a lot of work to do on the texturing part.
Anyway, keep going that way.
I don’t have a ref image for the crane. I’ve looked at several pictures and then started. Only for the part with the wheels I used a ref image (http://www.conomos.com/images/Crane%204.jpg)
The objects (crane, container and other stuff) are seperate files and I’m going to append it later to the rest of the scene.
I’m aware of the “texturing problem” THis will be hard. I’ve started with some tests on that but so far there aren’t good results
yup thats a conex box alright nice job man verry nice. if you need any more referance shots i can get u some my cousin works around those things all day long lol.
Great looking crane. I’m a big fan of intermodel equipment. Rails/Ships/Trucks getting together all in one place. It doesn’t get better then that. A beehive of activity 24/7 and the animation and rendering should be marvelous. I’ll be watching this one.
I’ve started working on the most impportant part of the crane: The crane operator’s cabin and the part to grab the containers (don’t know the name for that )
First I searched the internet for some good reference images. I found some close-ups of the lower part with the wheels and that’s where I’ve started. In the beginning I worked close on the reference and after I finished the wheel-part I followed more or less my imagination (of course i had some good pictures as an inspiration source).
I don’t know if this is worth a tutorial.
I use photos as an inspiration source. When I come to some details I first do some drawings to get a general idea how it should look like.